A downloadable game for Windows

/mlp/ asset game jam submission

Pixel Buckball

how to play:

Unicorns move the goal up and down.

Pegasi can move left and right.If a pegasis catches the ball they cannot move but, can pass the ball left or right.

Earth ponies also move left or right and will automatically buck the ball

If an earth pony is already to the left or right, pressing the corresponding key will change the ball's trajectory.

During the buckoff, time your kick with your earth pony. pressing back aims high and forward aims low.

First to 6 goals wins.

warning:

The COM player is very lackluster... I apologize in advance.

StatusReleased
PlatformsWindows
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
AuthorShub
GenreSports

Download

Download
Pixel Buckball.zip 53 MB

Comments

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Honestly, when buckball was introduced in season 6, I didn't take it crap at all. But after playing it myself and getting into it properly, I realize that it's a true pony sport, where all three pony races have their own distinctive place (earthponies are berserkers-buckers, pegasus are defenders-catchers, and unicorns are sneaky-behind-the-back framers) and where everything depends on the consistency of all three pony races.

It took me a long time to get used to having the target basket on my opponent's half under my team's control. And yet I got used to it.

For the first time in my life, I preferred arrows to WASD, because it is easier to control two hands with three ponies than one hand with three ponies. I quickly got used to which axis is responsible for which pony.

In theory the trajectory of the ball should mainly affect the earth pony, but in fact the trajectory is set by the pegasus. If the pegasus throws to the left side of the field, the ball will fly on a low trajectory. If to the right - on a high trajectory (I played a couple of matches, purely to double-check whether the position of the pegasus at least somehow affects the trajectory; my eyes say yes, but my brain realizes that it does not). The pegasus doesn't even have to catch the ball, just stand in the cage with the ball and it kicks automatically. The problem is that the pegasus-opponent realizes where the ball will fly even before it reaches the earthponies.


Verdict
Good

Overall good, but the more you play, the more you realize that the discreteness lowers all the sportiness and all the importance of unicorns. In this realization too much is decided by the pegasus. Let the pegasus automatically serve the dugout, and the dugout decides the moment, speed and direction of bucking the ball.

MTH_Root (from Tabun):

The visual style is preserved, the music is well chosen. Control is extremely unusual. Again, the game is for fans. Technical execution is good, mechanics are simple and clear.

I merely translated the comment from Tabun's user.

Niko_de_Andjelo (streamer from Tabun):

I'll start at the end - I really want to try to play this game with someone, because I couldn't beat the computer, but I want to test my theory that it would be an incredibly interesting game with friends.

It's just a well-made game. I didn't know the rules of buckball and had very vague ideas about it, but... after playing this game, I understood everything. I think that alone is already worthy of appreciation (sic!).

From the drawbacks - very difficult for the brain three-axis control and, probably, discreteness of pony positions, but the latter will have to be tested in a game with a human.

Went through... I don't know, just played. Couldn't beat the computer, though I tried. About 20 minutes.

I merely translated the comment from Tabun's user.

There have been a lot of attempts to make a game out of mlp's buckball. This one came out pretty good. It's quite difficult to keep three characters in your head at once, but the actions for all are limited, it would be much more difficult if you had to move ponies on the field, overall a good balance. At first it's very easy to lose to the computer, but then you can catch him. The game is great for an old arcade machine.

(+1)

Thank you so much for the feedback! I did initially plan for the movement to be a bit more complex but as the deadline approached I decided to keep it simple. I think it gives it a flow similar to that of a Game and Watch type of game.