The visual style is preserved, the music is well chosen. Control is extremely unusual. Again, the game is for fans. Technical execution is good, mechanics are simple and clear.
I merely translated the comment from Tabun's user.
I'll start at the end - I really want to try to play this game with someone, because I couldn't beat the computer, but I want to test my theory that it would be an incredibly interesting game with friends.
It's just a well-made game. I didn't know the rules of buckball and had very vague ideas about it, but... after playing this game, I understood everything. I think that alone is already worthy of appreciation (sic!).
From the drawbacks - very difficult for the brain three-axis control and, probably, discreteness of pony positions, but the latter will have to be tested in a game with a human.
Went through... I don't know, just played. Couldn't beat the computer, though I tried. About 20 minutes.
I merely translated the comment from Tabun's user.
There have been a lot of attempts to make a game out of mlp's buckball. This one came out pretty good. It's quite difficult to keep three characters in your head at once, but the actions for all are limited, it would be much more difficult if you had to move ponies on the field, overall a good balance. At first it's very easy to lose to the computer, but then you can catch him. The game is great for an old arcade machine.
Thank you so much for the feedback! I did initially plan for the movement to be a bit more complex but as the deadline approached I decided to keep it simple. I think it gives it a flow similar to that of a Game and Watch type of game.
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MTH_Root (from Tabun):
The visual style is preserved, the music is well chosen. Control is extremely unusual. Again, the game is for fans. Technical execution is good, mechanics are simple and clear.
I merely translated the comment from Tabun's user.
Niko_de_Andjelo (streamer from Tabun):
I'll start at the end - I really want to try to play this game with someone, because I couldn't beat the computer, but I want to test my theory that it would be an incredibly interesting game with friends.
It's just a well-made game. I didn't know the rules of buckball and had very vague ideas about it, but... after playing this game, I understood everything. I think that alone is already worthy of appreciation (sic!).
From the drawbacks - very difficult for the brain three-axis control and, probably, discreteness of pony positions, but the latter will have to be tested in a game with a human.
Went through... I don't know, just played. Couldn't beat the computer, though I tried. About 20 minutes.
I merely translated the comment from Tabun's user.
There have been a lot of attempts to make a game out of mlp's buckball. This one came out pretty good. It's quite difficult to keep three characters in your head at once, but the actions for all are limited, it would be much more difficult if you had to move ponies on the field, overall a good balance. At first it's very easy to lose to the computer, but then you can catch him. The game is great for an old arcade machine.
Thank you so much for the feedback! I did initially plan for the movement to be a bit more complex but as the deadline approached I decided to keep it simple. I think it gives it a flow similar to that of a Game and Watch type of game.